AI Insights · Timothy · April 2024
Top 5 High Fantasy Games Performance in Latin America for Q1 2024
Discover the performance trends for the top 5 high fantasy games on a unified platform in Latin America during Q1 2024, including weekly downloads, revenue, and active users.
The first quarter of 2024 saw varying performances for the top 5 high fantasy games in Latin America, with data coming from both iOS and Android platforms. Here’s a detailed look at their weekly downloads, revenue, and active users.
Coin Master from Moon Active experienced a steady increase in weekly revenue, peaking at approximately $661K in the final week of January. Weekly downloads showed a general downward trend, dropping from 145K in the first week to 68K by early March, but rebounded slightly to 81K by the end of the quarter. Weekly active users also saw a decline from 1.6M to around 1.3M, before a slight recovery to 1.4M in the final week.
Clash Royale by Supercell had fluctuating weekly revenue, starting at $439K and ending at approximately $257K. Downloads peaked at 408K in the second week of January and stabilized around 283K by the end of March. Active users remained relatively stable, hovering around 28M throughout the quarter, with minor fluctuations.
Clash of Clans, also from Supercell, saw weekly revenue peak at $340K in the first week of January, but it gradually declined to $159K by the end of March. Downloads were consistent, ranging from 86K to 118K, while active users remained steady, averaging around 6.8M throughout the quarter.
League of Legends: Wild Rift from Riot Games saw a peak in weekly revenue at $267K in mid-January, but it declined to around $164K by the end of March. Downloads remained relatively stable, peaking at 67K in mid-February. Active users saw a gradual decline from 1M to around 821K by the end of the quarter.
Mobile Legends: Bang Bang by Shanghai Moonton Technology Co., Ltd. had a varied performance with weekly revenue peaking at $257K in the last week of March. Downloads were highest at 179K in late January and remained strong throughout the quarter. Active users saw a slight decline from 2.2M in early January to around 1.9M by the end of March.
This data, sourced from Sensor Tower, provides a comprehensive look at the performance of these high fantasy games in Latin America. For more detailed insights, visit Sensor Tower.